Street Fighter X Tekken Kuma Super Arts Street Fighter X Tekken Dhalsim Super Arts

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"I know you lot're listening, Jin. The human being you wanted to run into and so much is right here."

Street Fighter 10 Tekken is a 2D fighting game featuring the casts of the Street Fighter and Tekken series going caput to caput confronting each other. It was produced by Capcom with the same engine used for Street Fighter Four, and released in 2012.

A mysterious meteorite crashes in the South Pole, and subconscious away within the meteorite is an artifact which is given the name "Pandora." Researchers have no clue as to the origins of the cube-like artifact, simply they soon discover Pandora causes beings to come into conflict when nearby — and it releases a water-similar energy which brings more power to the combatants. Both Shadaloo and the Mishima Zaibatsu desire the object for their own purposes, simply they'll have to deal with a host of other warriors — all with their own reasons for wanting Pandora and its ability — to get to it offset.

    Playable characters

Street Fighter

  • From Street Fighter: Ryu, Ken Masters, Sagat
  • From Street Fighter Ii: Chun-Li, Guile, Cammy White, Dhalsim, Zangief, Balrog, Vega, Thou. Bison, Akuma, Blanka (DLC)
  • From Street Fighter Alpha: Sakura Kasugano (DLC)
  • From Street Fighter III: Ibuki, Elena (DLC), Dudley (DLC)
  • From Street Fighter Iv: Abel, Rufus, Juri Han
  • From Terminal Fight: Poison, Hugo Andore, Rolento F. Schugerg, Guy (DLC), Cody Travers (DLC).

Tekken

  • From Tekken: Kazuya Mishima, Nina Williams, Yoshimitsu, Heihachi Mishima, Paul Phoenix, Marshall Police force, Jack (known as "Jack-X", DLC)
  • From Tekken 2: Lei Wulong (DLC)
  • From Tekken iii: King Two (known as "King"), Julia Chang, Hwoarang, Kuma Ii (known as "Kuma"), Ling Xiaoyu, Jin Kazama, Ogre, Bryan Fury (DLC)
  • From Tekken 4: Craig Marduk, Steve Fox, Christie Monteiro (DLC)
  • From Tekken v: Raven, Emilie "Lili" de Rochefort, Asuka Kazama
  • From Tekken 6: Robert "Bob" Richards, Alisa Boskonovitch (DLC), Lars Alexandersson (DLC)

Guest Fighters (PS3 and PSVita exclusives)

  • From inFamous: Cole MacGrath
  • From Doko Demo Issho: Toro and Kuro
  • From Mega Man: Bad Box Art Mega Man (known equally "Mega Human" in-game)
  • From Pac-Man: Pac-Man

Tropes associated with Street Fighter X Tekken include:

  • Adaptational Attractiveness: By contrast with BBA Mega Man, Whorl goes from a young girl to... a total baby.
  • Adaptational Villainy: In Tekken, Ling Xiaoyu is a Nice Girl who'due south obsessed with helping Jin get a ameliorate person and redeeming the Mishima family in full general. In this game, her love for Jin has been rocketed upwardly to full-on Yandere levels, to the point where she'due south willing to kill anyone who gets in her way with the power of Pandora.
  • Ascended Meme:
    • Bad Box Art Mega Man's reason for his inclusion.
    • G. Bison'due south taunt and winquotes:
      • His taunt has him float with his arms crossed and say "For me, information technology was a Tuesday."
      • For bonus points, the game literally came out on a Tuesday.
      • His winquote against Jin and Hugo references the "Yes! YES!" and "This is succulent!" memes at once. Against Chun-Li it references the "I killed my father too and y'all don't hear ME whining near it!" meme.
      • His winquote against Guile which references The Motion picture.
      • His winquote confronting Blanka has him denying creating something "as ridiculous as him," mocking the film which showed Bison's genetic experiments transforming Carlos Blanka into a dark-green skinned monster.
    • Blanka's winquote against Guy:

      Blanka: You say funny things. What's profound sadness anyhow?

  • Artifact of Doom: "Pandora" appears to be this. Mainly due to the fact that (at least in-game) y'all have to cede your partner to achieve its power.
    • It too combines elements of a Jackass Genie and troll in some endings. For example, when Hwoarang says he could fight 100 opponents virtually Pandora, he gets to fight 100 Akumas or turning Zangief and Rufus into thinner versions of themselves. Also, in Ryu and Ken'due south ending it makes Ryu disappear, leaving just his headband for Ken. Its true purpose, seemingly, is to collect Ogre after he's washed stealing the souls of all the pinnacle fighters on Earth. It attracts strong fighters because, well, Ogre is supposed to be the strongest, and to take killed all the others.
    • Subverted in some endings when information technology'due south revealed to exist harmless. Examples include Chun-Li and Cammy in the Street Fighter side and Lei and Christie in the Tekken side.
  • Assault of the 50-Foot Any: Pac-Man's catastrophe.
  • Be Careful What You Wish For Hwoarang getting his "wish" to fight a hundred opponents at a fourth dimension, for instance. He certainly didn't count on all 100 opponents being Akuma clones.
  • Blest with Suck: Activating "Pandora" fashion allows yous to gain forcefulness and unlimited super meter for a limited amount of time. The catch, if you don't shell your opponent within that fourth dimension limit, you lose the match.
  • Dominate Battle: Depends on your team's point graphic symbol, so a team of King/Ken volition have different dominate battles compared to Ken/King.
    • Sub-Boss: Either the team of Thousand. Bison and Juri or Jin and Xiaoyu; both teams are nether the influence of Pandora.
    • Concluding Boss: Akuma or Ogre, by themselves.
    • Bonus Dominate: Getting a certain amount of Super Art Finishes or Cross Art Finishes scores you a dominate fight against Pac-Human being for Street Fighter characters or Mega Human being for Tekken characters.
  • Boss Banter: Like to the Rival Battles from Street Fighter IV, a lot of trash talking goes on during each round.
  • The Cameo: Several, some from other Namco and Capcom franchises.
    • NANCY-MI847J (the Bonus Boss of Tekken 6) and a Mishima Zaibatsu soldier hiding nether a giant Servbot head take been spotted in the background of the Urban War Zone, with a second NANCY-MI847J fighting in the groundwork.
    • The offset CG trailer has a Mythology Gag in the class of an viii-bit Pac-Man chasing 8-flake Mega Homo.
    • Alex from Tekken two makes a cameo in the background of the Jurassic Era Inquiry Facility phase based on the Dino Crisis series.
    • The Mishima Estate features Kunimitsu from the start Tekken in her Tag 3P costume, as well as Sarai, one of Ibuki's friends. The same phase also plays host to some heavy grunts from the Scenario Campaign mode of Tekken half-dozen.
    • The Comic-Con 2011 trailer starts off with Mike Haggar being defeated in a wrestling match by King and Marduk.
      • Guy and Cody show up at the finish of the aforementioned trailer.
    • In the Half Pipage stage there's a billboard of El Fuerte's restaurant, and another one of the Drive-Through At Night stage in Street Fighter IV. At that place'due south also a billboard of Alex but information technology'due south very hard to spot. On the lower level of the stage y'all can meet Yun skateboarding on the ramp and Yang continuing in the background watching the fight while Yun'south girlfriend Houmei is running around him in circles.
    • The El Fuerte billboard isn't the just one in that phase. Variations besides feature Roger. Jr from Tekken 5, The Dolls, and even Ono-san and Harada-san appear dressed equally Blanka and Kuma respectively!
    • Pit Stop 109 features a group of trucks in the background not unlike the one seen in Sodom's Street Fighter Alpha two stage. The likenesses of Blanka (more precisely, the toy that producer Yoshinori Ono uses in his Twitter updates) and East. Honda are pictured on two of the trucks.
    • The aforementioned truck stage as well occasionally has a biker wearing Chuck Greene's yellow jacket from Dead Ascent 2 in the aforementioned way Keiji Inafune used to wear the same jacket when promoting that game.
    • The truck stage also has a night variant, in which a woman who looks very much like Anna Williams tin be seen observing the fighting in the foreground.
    • True to its proper name, the Mad Gear Hideout (refurbished in traditional Japanese/Noh manner; knowing Sodom, it's 99% likely it was his idea) with many Mad Gear members (Damnd, Axl, Abigail, Belger himself, Eddie E. and Grandpa Andore; Sodom joins in during Round ii) in Kabuki attire dancing. After a while (the commencement of Round 3), Haggar bursts in and ruins their fun. The theme of the phase fifty-fifty changes to numerous notable Final Fight themes throughout each round.
    • The Cosmic Elevator phase has Mecha Zangief crawling effectually outside the windows.
    • Dan runs the game's tutorial way.
      • Dan also turns upwardly in Sakura and Blanka's ending inside Pandora, weirdly enough.
    • The Boom Furnace stage has Ganryu in the background.
    • Cleaved JACK-6s can exist seen in the background of the South Pole stage where Pandora'southward Box is.
    • The comic that comes with the special edition of the game reveals the creator of Pandora's Box is Ingrid.
  • Character Customization: The Gems Arrangement, which allows players to equip and bandy out upwards to three gems that alter attributes such as attack, speed, defense force, the Cross Gauge, Assists, and more. Ono fifty-fifty hinted that movesets themselves are customizable. This changes up the dynamics of possible Mirror Matches equally Ono notes that even the subtlest of changes would make "my Ryu different from your Ryu."
    • Y'all tin likewise customize alt colors for your character. At the time of release, there weren't as well many options but more were released equally complimentary DLC. There are also special costumes that allow a Street Fighter graphic symbol to habiliment a Tekken fighter's outfit and vice versa. For instance, Chun-Li has a costume resembling Panda while Yoshimitsu has a Dictator outfit.
  • Character Exaggeration: In spades, especially on the Tekken side. Role of this is probably and so people who are unfamiliar with the series can get a clear (although inflated) thought of what the characters are similar.
    • Ling Xiaoyu has always been close to Jin Kazama, and Tekken half-dozen all but confirms that she's in love with him, but in this game, she'due south a deadline Yandere who will do anything and fight anyone to have Jin to herself.
    • Lili is even more of a Rich Bitch in this game than she is in the Tekken serial, and appears single-mindedly obsessed with mode and grace.
    • Rolento is single-mindedly driven to start an army, to the point that he considers any Worthy Opponent office of information technology whether they realize or not.
    • Every. Single. Character. ...references Paul wanting to be "strongest in the universe". And of form that's the just affair he can talk virtually, too (relieve for a hair-related quip to Guile and Ibuki). It ends in silly jokes about aliens and starships by and large.
    • Bryan Fury fights like sheer Dumb Musculus in this game, to the point that you can't really fifty-fifty call it a "fighting manner". This is in stark dissimilarity to how he fights in Tekken, where he'south an extremely skilled kickboxer with attacks that really look the part.
    • Zangief normally speaks in perfectly good English in Street Fighter and doesn't talk quite so much about his muscles as he does here.
    • Ironically, due to the limited text space, Rufus actually talks a lot less than he does in Street Fighter. Also, almost everyone comments on his talkativeness, because Bob gets all the comments about beingness fat (which, once over again, come from anybody and are all variations on "you don't actually have a perfect trunk").
    • Ibuki's laziness and Valley Girl qualities are amped up from the usual in lodge to brand her dissimilarity Rolento more. Ane would think she is a spoiled brat for how much she complains in their story style.
  • Charged Attack: Each character has 1 chargeable assail, the properties of which alter depending on the length of charge. This can issue in a meter-free EX Motion or Super Combo if the attack is charged for long enough.
  • Combination Attack: The Cross Arts.
  • Combos: The game has a chain combo arrangement that'southward more like the one seen in Darkstalkers than any previous Street Fighter game, since the development team believed this style to be close to Tekken-like combos.
    • Tekken characters have unique combos that resemble those seen in proper Tekken games, equally opposed to the Street Fighter roster's target combos. Thanks to the tag-cancelling system, this allows for some pretty crazy mix-ups.
    • Every bit a tradeoff to the above, the SF cast'southward forte is aeriform combos.
  • Equivalent Commutation: To activate "Pandora" during a match, you lot must sacrifice your teammate, and can simply practise and then when your vitality is below 25% (indicated by your healthbar flashing cherry) And if you can't win the round before Pandora's effect ends (indicated past a dwindling purple bar above your healthbar), you lot lose the round instead. In other words, Pandora is non applied unless the user is most to lose. It was designed specifically for a final-second reversal.
  • Co-Op Multiplayer: Instead of having one histrion control both characters, two players tin pick one character each and play as a squad, even in Arcade manner. Versus mode allows ii two-player teams to compete. Unfortunately (depending on your case), this only exists on the PS3 version.
  • Counter-Assault: Features a universal "Alpha Counter" similar to that first seen in Street Fighter Alpha. Male monarch, Asuka, Lili, Steve and Heihachi also accept Counters as moves in their arsenal.
  • Crossover: With the antecedent of the Activeness Strategy RPG Namco × Capcom (and some inFAMOUS and Doko Demo Issho love existence thrown in there likewise).
  • Adjourn-Stomp Battle: The Comic-Con trailer had King and Marduk overpowering get-go Haggar, and then both Poison and Hugo, getting in only one assail each (one of which was a sneak attack) before losing.
  • Darker and Edgier: Capcom stated before release that SFxT would exist this towards their other Capcom vs. games. The Pandora feature (sucking your partner's life force in exchange for a cursory surge of power) and the fact that Ono has explicitly said that these 2 universes vindictively hate 1 some other casts a darker shadow over this game than past crossovers. Then the game really came out, and beyond the introduction FMV it'south far from nighttime and edgy.
  • Expiry past Cameo: Dan, at the easily of Kazuya... yet somehow he's running this game's tutorial.
  • Designated Girl Fight: The only ii female teams on the Street Fighter (Chun-Li/Cammy) and Tekken (Asuka/Lili) sides are designated rivals.
    • Furthermore when playing as Jin and Xiaoyu their rivals are Cammy and Chun-Li. Cammy focuses more than on Xiaoyu.
  • Developers' Foresight: The game has an option for yous to get in so that you accept to concord Commencement to pause the game, in social club to keep people from accidentally disqualifying themselves in tournament play.
  • Does This Remind You of Anything?: Rufus and Bob are fighting! Zangief doesn't even bat an eye. Julia clings onto him. He does a massive Spit Take... twice.
  • Drunk with Power: Some of the quotes the characters say when activating Pandora requite off this impression.
  • Ballsy Fail: Capcom releases a patch to fix numerous glitches with the game on May xvi, 2012 and ends upward creating a new glitch with Rolento that causes the game to crash. Run across it for yourself here.
  • Everything'due south Better with Spinning: Seemingly carried over from SSFIV; characters practise multiple flips in the air when launched.
  • Alibi Plot: An unknown cube crash-lands in the South Pole. Researchers observe out that the energy of the object is released when people beginning fighting. Hence, the contenders of the World Warrior and King of Iron Fist Tournaments make up one's mind to beat the shit out of each other. Every grapheme pair in the game (plus 4 characters that fight alone on their own way) have a storyline of why they want to acquire Pandora. However, most of them are just a plot excuse and do not make much sense whatever.
    • No Plot? No Problem!: This is even worse for the Invitee Fighters, Cole, Toro & Kuro, who do not fifty-fifty go a story (for that aforementioned reason they are unplayable in Arcade Manner).
    • Taken Up to Eleven with the Downloadable Content costume packs. Each outfit comes with a flimsy excuse to justify why i character is dressed upwardly like another.
  • Exposed to the Elements: This being a fighting game, about half the men lack shirts and/or shoes, and about half the women are stripperiffic. The Story Way ends at the South Pole.
    • Almost lampshaded in 1 scene, where Sakura is merely fine wandering well-nigh in her usual short-sleeved, midriff-baring uniform with brusk brim, with Blanka following backside her, wrapped upwards similar a mummy in about xxx unlike scarves and still clearly freezing his donkey off.
  • Expressive Health Bar: the health bar shakes losing a portion of the remaining health whenever an assail is landed on a grapheme.
  • Final Boss: Akuma and Ogre fill this role, depending on which series the point character hails from. While they fight past themselves, their health and harm output have been buffed accordingly to rest them out.
  • Friendly Enemy: A meta example. SF producer Yoshinori Ono and Tekken producer Katsuhiro Harada's constant back-and-along bantering tin be seen as this.
  • Friendly Rivalry:
    • As noted, the aforementioned comical interactions of Ono and Harada.
    • On the other hand, Ono has said that, "canonically", the characters of both universes hate each other. This is the reason for its naming convention, every bit Ono felt that 10 denotes more of a vicious rivalry as opposed to Vs. In-game, it isn't necessarily the case, as not that many characters from both sides hate each other.
  • Funny Background Event:
    • Continuing on from his running gag of mistaking but about anyone with blond hair/in ruby wearing apparel for Ken Masters, Rufus battles Bob in the TGS 2011 trailer at Marshall Diner, ane of Marshall Law'southward restaurants. During the battle, Rufus is sent flying, showing us a clear shot of the upper level of the restaurant. Conveniently, Rufus flies by none other than Ken himself, trying to savour a repast with his buddy Ryu. Neither i notices the mayhem down beneath.
    • The Mad Gear Hideout phase has Haggar showing up during Round iii, wrecking a party of the Mad Gear Gang and proceeding to make Sodom run for his life.
    • In the Urban War Zone stage, someone is trapped within of a Servbot head.
      • In the same phase, a worker gets trapped in the claws of a damaged NANCY-MI847J robot while a beau worker tries in vain to gratuitous them.
    • The Catholic Elevator stage has Mecha Zangief trying desperately to hold on as the stage flies into space... just to neglect.
      • He somehow survives and makes it to infinite. Mecha Zangief is seen in subsequent rounds floating in space with other astronauts while hitting a silly pose.
  • Game-Breaking Issues: In patch 1.04, when Rolento's Stinger knives collide with an enemy's fireball that isn't a kunai or another pocketknife, the game freezes.
  • Glowing Eyes of Doom: Akuma.
  • Huge Guy, Tiny Girl: Pretty standard in the mixed-gender teams. Bob and Julia, Hugo and Poison, Bison and Juri, and washed to a realistic extent with Jin and Xiaoyu...Averted with Kazuya and Nina (Kaz is taller but Nina isn't tiny by whatever means) and inverted with Elena and Dudley (he's heavier, but she'south really taller).
    • Ibuki got this pretty bad. She is the tiny girl to Rolento'southward huge guy as he is freakishly alpine when standing, just their rival battle has her squad with the huge guy confronting 2 humongous guys.
    • The Poison and Hugo team is more similar 'Big Girl Behemothic Guy'' every bit Poison, who'southward quite tall in her own right, gets absolutely dwarfed by the massive Hugo.
  • Jiggle Physics: Most females (along with Rufus) have a petty of it going on during the fights or in the intro vs. screens. Poison's is probably the most blatant with information technology happening with the slightest movement.
  • But Ignore It: In the few actual good endings of the game, this seems to be the best style to bargain with Pandora's Box. Even Ryu succumbs to it, simply people like Toxicant who accept no interest in the box itself crusade it to vanish in a puff of logic when they pass up to pay any attention to it.
  • Launcher Move: The characters all accept a technique (heavy punch + heavy kick) that launches their foe into the air and and then tags their partner in for a juggle.
  • Lazy Artist:
    • The returning Street Fighter cast reuses their models and many animations from Super Street Fighter IV with some aesthetic impact ups, and some new animations. For example, Ken got a few new animations for the Shippu Jinrai Kyaku, which he didn't have in Iv.
    • Ogre'southward model is heavily based on SFIV's Seth. And that has caused most people to aptly telephone call him "Seth Green."
    • The very start teaser for the game features Ryu'southward animations in the pre-match dialogue from his rival fight with Sagat in Street Fighter Four, while Kazuya's is a mix of Sagat's animations from that aforementioned fight forth with some Sagat animations (particularly when he folds his arms) from Sagat's rival fight with Adon in Super Street Fighter IV.
  • Lighter and Softer: This game doesn't take itself particularly seriously, what with the humourous character winquotes, the full general "party" atmosphere, and the high amount of joke storylines. And Bad Box Art Mega Man.
  • Limit Intermission: Each character has ane of these in their Super Art. Each team of ii likewise has one of these in their Cantankerous Art, which uses the entire super bar. Akuma is notable for having two (the Raging Demon and Misogi), while Rex and Dhalsim tin can alter their supers into two variants.
  • Logic Bomb: Because of Pandora's effect, yous can lose by Time Over fifty-fifty if you set the lucifer to space time! Necessary to prevent a possible Game-Breaker, simply still...
  • Long Song, Short Scene: The Continue? theme goes on for a couple of minutes, most of which y'all won't hear due to the screen merely lasting 10 seconds at maximum.
  • Motif: Similar to the brushed ink effect in Street Fighter Iv, SFxT has a water-based motif, seen in gameplay when a launcher motion is performed. It is as well very prominent in the CG trailers for the game, usually seen when a grapheme does something important or impressive.
  • My Ninjutsu Is Stronger Than Yours: There are v characters (Vega, Ibuki, Raven, Yoshimitsu, and in DLC, Guy) who are (or claim to be) ninjas and they accept some choice words near the others in their victory quotes.
    • This more or less applies to characters who share a common field of study, like boxers (Steve, Balrog and Dudley) and wrestlers (Rex, Hugo and Zangief.)
  • No-Holds-Barred Beatdown:
    • Dan was on the receiving end of one from Kazuya. Word of God has virtually confirmed that Dan died from said beatdown.
    • Scramble Way essentially turns matches into an all-out frenzy.
  • No Kill Like Overkill: In Steve and Hwoarang's ending, they confront 100 Akumas. 99 of them are Shin Akumas.
  • Not Fifty-fifty Bothering with the Accent: An odd hit and miss example. When voiced in English, all of the European Street Fighter characters speak with the advisable accent for their nationality - Cammy sounds English language, Zangief sounds Russian and Vega (Claw) sounds Spanish etc. However, for the Tekken crew, it's more sporadic - Steve Fox does take an English accent, merely Lili doesn't audio French (equally she should, beingness Monégasque) and in fact has an American accent, as does the Irish gaelic Nina Williams. It seems odd that the English vocalisation-piece of work was seemingly quite selective in attributing native accents. Though, in fairness, the English language speaking Tekken characters were always similar that—at least until Tekken Tag Tournament 2, which was in development at the same time...
  • Ominous Cube: "Pandora" is the name given to the mysterious cube that fell to Earth that the game centers around. It is capable of granting its wielder's wishes, as well as amplifying the force of those around it well beyond natural levels.
  • Social club Versus Chaos: The main theme of the Ryu vs. Kazuya match-up. In the start trailer, Ryu tin exist seen meditating in a temple while Kazuya just barges in, covered in darkness.
  • Pandora's Box: A variant on the Box shows up in the game.
  • Power at a Price: As mentioned above, Pandora mode is a risky technique, requiring one of your characters at 25% or less health to be immediately removed from the round, and giving your other powered-up character merely 10 seconds to win the circular on their own. There'due south a reason Seth Killian calls information technology a "high stakes unholy risk."
  • Power Creep, Power Seep: Both sides are somewhat faster and stronger than in their own series. Supposedly, Pandora is strengthening fighters before Pandora mode.
    • This isn't fifty-fifty getting into the Invitee Fighters which go in both directions.
  • The Rival: All canon teams have special rival battles confronting some other squad from the opposing series. For example, nosotros have Ryu and Ken vs. Kazuya and Nina, Poisonous substance and Hugo vs. Steve and Hwoarang, Dudley and Elena vs. Lei and Christie, etc.
    • At that place are rival match-ups for Mega Man, Pac-Man, Akuma and Ogre if they are the point characters, although in the latter's case, this primarily takes the form of a quick cutscene before the true Final Dominate fight.
    • While Bison/Juri and Jin/Xiaoyu are rivals, they practise not fight each other for their rival lucifer-ups. Bison and Juri fight Heihachi and Kuma, while Jin and Xiaoyu fight Chun-Li and Cammy.
  • Scarlet Businesswoman: Anybody, in two different ways. Not only does Capcom list every character with their own unique title on their website (e.g. Chun-Li = "Legs of Justice"), every "canon" team besides has its own nickname as well.
  • Red Eyes, Take Warning: When Pandora mode is activated, the powered character'south eyes glow red (in dissimilarity to the residual of their body glowing majestic).
    • In normal conditions you still have Ogre, Akuma and Kazuya'south left eye.
  • Shared Life Meter: Scramble Mode is ii-on-two with all iv fighters active at one time. Each side shares i life bar between both teammates.
  • Transport Tease: In their catastrophe, Julia and Bob. Also, Elena and Dudley.
  • Shoo Out the Clowns: Done initially, but and then played with a chip. According to Ono, the only grapheme the dev team knew they didn't desire in from the start was Dan. In the reveal trailer shows Dan rolling into the temple after getting the stuffing knocked out of him by Kazuya. Afterward, Dan not only "returns" equally the 1 who runs the Tutorial, and for the PS version, even more clowns are allowed such as Toro and Kuro, and Bad Box Art Mega Man. He also appears in Sakura/Blanka'south ending, inside of the Pandora box.
  • Shout-Out: Check the page.
  • Shadow Classic: An art update added this to the character art in the atomic number 82 up to reveal of Pandora Mode.
  • Sliding Scale of Silliness vs. Seriousness: The unabridged game, and all of the characters, are much, much more silly than in their canon serial.
  • Tag Team: More in the vein of the Tekken Tag Tournament games, in that the round ends if one character is KO'd.
    • With regards to the trailers, except for five characters annotation Cole, Mega Human, Pac-Man, Akuma/Gouki and Ogre, the remaining fighters cease up forming teams that are somewhat related to the canon of both series (Heihachi and Kuma, Male monarch and Marduk, Ryu and Ken, Hugo and Poison).
  • Teeth-Clenched Teamwork: Some of the teams' members dislike their partners, such every bit Raven towards Yoshimitsu, Nina towards Kazuya, Balrog and Vega between each other, and Juri and Grand. Bison between each other. In some of these endings, Chronic Backstabbing Disorder ensues.
  • Thematic Theme Tune:
    • Blackness Tide's "Honest Eyes", the main de facto theme of the game, since one of Kazuya'due south prominent traits is his single, crimson, demonic-looking eye and Ryu'due south optics glow blue whenever he uses the power of Hadou. Also, one expect in their eyes tin can tell which ane is the good guy or the evil psychopath.
    • Hollywood Undead'southward "My Town" for the boys of Metro City, plus Rex and Marduk.
    • Hideyuki Fukusawa's "The Destiny Fight" and Street Drum Corps' "Knock Me Out", for the fighting game girls.
    • Jared Evan's "In Love With Yous" for the showdown between Rufus and Bob. Yes, the title is both ironic and inappropriate.
    • Ascent Confronting'due south "From Heads Unworthy" for the showdown between the head of the Mishima Zaibatsu (Jin, equally per the storyline of Tekken 6) and Shadaloo (Grand. Bison/Dictator).
  • Translation Convention: A transplant from the Tekken serial, press release and officials videos had the fighters speaking English and Japanese to each other without whatsoever problems. The game'south "Cross Mode" preset language track enforces this to some extent:
    • The Street Fighter side is voiced entirely in Japanese, possibly a Call-Back to the older games having an all-Japanese cast. Mega Man is the sole English holdout on their end.
    • The Tekken side is a mixed bag, due to characters speaking a wide range of languages. While the Mishimas, Lars, Alisa and Xiaoyu all speak Japanese, the remainder of the Tekken characters speak in English language. This does not take into account five characters on their finish who cannot have their languages changed at all: Yoshimitsu, Rex, Kuma, Ogre and Pac-Man. Notably, while the Street Fighter characters switched between pure English and Japanese in trailers depending on which region they targeted, the Tekken fighters strictly adhered to these pre-set languages in any example.
  • Tron Lines: With the exception of Heihachi, the characters gain them when activating Pandora, which likewise dyes their pare pitch black, turns their hair white, has their dress give off an eerie purple glow, gives them glowing red eyes, distorts their voices, and has what appears to exist red orbs marked with kanji (specifically, Akuma's signature 天 symbol) orbit around their bodies.
  • The Worf Effect: At the start, the Street Fighter cast was curbstomped in every cinematic trailer (according to Word of God, intentionally). This is later lessened equally Capcom'south side of the cast generally practise better each time. In order:
    • Kazuya already had Ryu under his kick by the beginning of the get-go trailer and later got the better of Ken, non to mention having previously murdered Dan Hibiki in cold blood (in "trailer zero").
    • Male monarch and Marduk go along to beat Poison and Hugo without much trouble at all after taking out Mike Haggar two on 1. Worth noting that Rex hits a freaking Giant Swing on Hugo, non to mention that he doesn't get attacked and browbeaten down. (To put it into perspective, Marduk gets clotheslined by Hugo and hit with a projectile by Poison; King gets off scot-free and takes his Street Fighter rivals downwards with ease.)
    • While Rufus does get humiliated by Bob and Julia in the TGS 2011 trailer, he put up a far better fight against Bob than the rest of his Street Fighter counterparts, to the indicate of requiring Julia to jump in. That said, Rufus' humiliation was kind of brought on by his failure to differentiate between Bob and Ken, but still, Bob and Julia practise non let Rufus get off easy. Zangief jumps into the battle towards the end, just that's where the trailer cuts off, then it'due south unknown how he fared confronting Julia.
    • The Asia Game Show Trailer is better about this for the well-nigh role. Lili is pretty much shown up by Cammy, and Chun-Li handles Asuka pretty well... until Lili does a And then Long, Suckers! past jumping on Asuka'southward caput and leaving them in a confused heap.
    • The 1/16/2012 trailer almost subverts the trope. Chiliad. Bison and Juri practically walk all over Jin and especially Xiaoyu. Until Jin sees how trounce up Xiaoyu is. That's when his Devil Gene slowly kicks in and he virtually crushes Juri's skull, until he restrains himself. It is but at the end of the trailer (after getting slammed into a window with Bison'southward Psycho Crusher) that his Devil Gene fully activates, surprising everyone in the room.
    • The episode 6 cinematic trailer is neutral on this- Akuma is supremely unimpressed with Ogre and doesn't consider the God of Fighting a claiming, but the camera cuts off before we see them fight.
    • The Vita Episode 2 trailer reverses this in terms of serial with Lei and Christie nearly getting slaugtered by Vega (Claw) and Balrog (Boxer) earlier Chun-Li and Cammy intervene.
  • Turns Red: Played literally with Heihachi; rather than actually using Pandora'south powers for his Pandora mode, he but gets really angry and his skin turns blood-red.
  • Variable Mix: The music increases in intensity for each round of a match. In addition, a flange effect coats the music when the role player's current character's HP is below 25%.
  • Video Game Cruelty Potential: The gist of Pandora. Is sacrificing your partner for all of that power really worth it? Bonus points in that the trailer showcasing the feature has Ryu pull this on Ken.
  • Song Evolution:
    • Doug Erholtz sounds quite unlike as Vega compared to SFIV.
    • Eric Ladin'southward voice for Cole MacGrath is deeper and more gravelly sounding, reminiscent of Cole'due south original voice actor Jason Cottle from the first InFamous.
  • Women Are Delicate: While the girls had overall lower health than the men the terminal update of the game made every single female character regardless of their origin, pattern, or fightstyle take below the average of 1000 HP.
  • Y'all No Accept Candle: For the first time ever, post-Tekken 3 characters take Japanese voice actors. The aforementioned applies in opposite. While near Tekken characters have been speaking their native language since 5/6/Tag 2, this game marks the first fourth dimension that nigh of the Tekken coiffure (barring King, Kuma and Yoshimitsu) have English VAs.
    • Somewhat averted with some of the characters (Cole, King, Ogre, Kuma, Pac-Homo and Yoshimitsu), who only take 1 voice track (Cole and Pac-Human being only speak English, Male monarch with his jaguar sounds, Ogre in his alien language and Kuma with bear sounds. Whilst Yoshimitsu does speak a form of Japanese, information technology'due south mostly ancient proverbs with portions of the Buddhist Heart Sutra dropped in, neither of which have a direct English translation. His subtitles, like Kuma, Male monarch and Ogre's, simply state what he's trying to say).
  • X-Ray Sparks: Each character gets one when hit by an electrical attack.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StreetFighterXTekken

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