123 Go Chain Reaction Fall Again

American television game show

Chain Reaction
ChainReaction2021Logo.png

Logo for the 2021 revival

Created past Bob Stewart
Directed by Mike Gargiulo
Bruce Burmester
Lucien Albert
Presented by
  • Nib Cullen
  • Blake Emmons
  • Geoff Edwards
  • Dylan Lane
  • Mike Catherwood
Narrated past Johnny Gilbert
Rod Charlebois
Music by Bob Cobert
State of origin United States
No. of episodes NBC: 115
GSN (2006–07): 130
GSN (2015–16): 40
GSN (2021–): 131
Production
Running fourth dimension 22–26 minutes
Production companies Bob Stewart Productions
(1980)
Bob/Sande Stewart Productions
(1986–1991)
Embassy Row Productions
(2006–2007)
Sony Pictures Television
(2006–2007, 2015–2016, 2021–)
Distributor Sony Pictures Tv
Release
Original network
  • NBC (1980)
  • USA Network (1986–91)
  • GSN (2006–07, 2015–16, 2021–)
Motion picture format NTSC (1980–2007)
HDTV 1080i (2015–)
Original release January 14, 1980 (1980-01-14) –
present (present)
External links
Website

Chain Reaction is an American boob tube game testify created by Bob Stewart, in which players compete to form chains equanimous of two-discussion phrases.

The show has aired five separate runs: Bill Cullen hosted the original series on NBC from January 14, 1980 to June 20, 1980. The second version aired on the Us Network from September 29, 1986 to December 27, 1991, and was hosted first past Blake Emmons and subsequently by Geoff Edwards (who also subbed for Cullen for 2 weeks on the NBC version). A 3rd version aired on GSN from August 1, 2006 to June 9, 2007, hosted by Dylan Lane. A fourth version, also on GSN, was appear on Jan 26, 2015, with Vincent Rubino every bit executive producer and hosted by Mike Catherwood. 40 episodes were ordered for Catherwood's version, which aired from July sixteen, 2015 to January 29, 2016.[1] [2] [three] The fifth and current version, likewise on GSN, was announced in November 2020, with Mike Richards as executive producer, Ed Egan as showrunner and Lane returning as host; it premiered on February 22, 2021.

Overview [edit]

At the crux of the game is a discussion concatenation. In the concatenation, a certain number of words - 8 words in 1980, vii words from 1986 to 2016 as well as for the 4th round in 2021, and six words for the first three rounds in 2021 - are connected in some way, with both the discussion at the top and the word at the bottom revealed on the outset. By making inferences based on the revealed words and the revealed letters in incomplete words, contestants try to fill in the word chains to score points (dollars on GSN). From 1980 to 1991, the team/histrion that reached the betoken goal first won the game. Since 2006, the team with the highest money total later on the fourth circular wins the game; a team can too win the game if at whatsoever time their opponents' money full is reduced to zippo during the fourth round. Except from 1990 to 1991, the winning team/player so played the bonus round, which would vary depending on the series.

NBC [edit]

Logo used for the NBC version.

The first version of the show aired for 23 weeks from January 14, 1980, to June 20, 1980, on NBC and was hosted by Bill Cullen, except for two weeks when Geoff Edwards hosted while Cullen was filling in for Allen Ludden on Password Plus. (At that fourth dimension, Edwards was besides hosting Barry-Enright's Play the Percentages). The announcer was Johnny Gilbert. It aired at 12:00 apex ET/xi:00 AM CT/MT/PT, facing out CBS' The Immature and the Restless for the first 3 weeks, and ABC's The $xx,000 Pyramid; yet, many affiliates aired local news at that timeslot, preempting Chain Reaction. The show was i of three game shows, the others being High Rollers and Hollywood Squares, which were canceled in June 1980 to brand room for the 90-minute talk testify The David Letterman Show.

Repeats of this version aired for several years on cable, showtime on CBN Cable from March 29, 1982, to May 4, 1984, then later on the U.s. Network from September 30, 1985, to the debut of the new version that originated in Canada. GSN aired reruns of this version from Oct 1997 to April 1998.

Main game [edit]

Two teams of three competed in each game. A team consisted of 1 contestant and two celebrity guests. The teams were shown the beginning and ending words of an eight-word chain. Each give-and-take is related to the give-and-take above information technology and below information technology; the connection could be either a word clan or a phrase. A sample concatenation could be:

TWIST
ANKLE
BRACELET
CHAIN
GANG
War
STRATEGY
CHESS

The challenging team began the game. In the upshot two new players were competing, a money toss determined which team went first. Normally, the challengers were the bluish squad and the champions were the golden squad.

As the game continued, the words would exist revealed i letter at a fourth dimension. A player'due south turn consisted of calling for a letter of the alphabet in the adjacent word in a higher place or below one of the already revealed words and then guessing the word (note that the terminal letter of the alphabet of each word is not revealed). A correct response won one point for each letter in the word (ii if the discussion had a '+' mark side by side to information technology) and that team kept control of the board. If the player in command was incorrect or gave no approximate, control went back to the other team. The game connected until either one squad scored 50 points, or the concatenation was finished. If that happened, another chain was put up and the game continued until i team reached the goal of l points, any letters exceeding 50 points are non included in the player's score. That team's contestant won the game, $250 (later dropped when the last version of the endgame was introduced) and the right to play for $x,000 in the bonus round. The losing player received $5 a point for playing (inverse to parting gifts with the 3rd endgame).

Instant Reaction [edit]

In the bonus round, the ii celebrities from the winning squad attempted to go the contestant to guess a series of words or phrases past constructing a question one discussion at a time. The celebrities alternated giving words to construct the question, then hit a bong signaling the contestant to respond. Cash was awarded to the contestant for every correct response.

In the first format (which just lasted the first week of the series), the team was staked with $i and had a 60-second time limit. Each correct response added one half of a naught behind the $1, meaning that subsequently ii right responses the histrion would win $x, after four the histrion would win $100, and so on up to the $10,000 maximum.

For the next four weeks, the fourth dimension limit was increased to xc seconds, and the first right response was worth $1, with the next iii each adding a zip behind it. At that indicate, the contestant's winnings would exist $1,000 and the side by side four correct responses each added $i,000 to their total. The ninth overall right response augmented their total to $ten,000.

The third format had the aforementioned fourth dimension limit, but each of the starting time nine right responses was now worth $100, and the tenth correct response increased the contestant'south winnings to $x,000. After ii weeks, the format was slightly modified so that the contestant was staked with $100 at the start of the round, thus reducing the number of correct answers needed for a $ten,000 win to ix.

If at any bespeak a contestant provided an wrong response, a celebrity gave two words in succession, accidentally gave part of the answer, or passed the word, the give-and-take was thrown out and gameplay continued to the next discussion.

Champions remained on the bear witness until they were defeated or until they won 10 matches.

Stewart later on developed and expanded the bonus round of Chain Reaction into the game show Go.

Nonetheless afterwards, "Instant Reaction" was revived every bit the bonus round on the commencement Dylan Lane-hosted version of Chain Reaction.

Us/Global [edit]

The 2d version of Chain Reaction premiered in 1986, airing on the Global Television Network in Canada and the USA Network in the United States. Blake Emmons hosted the prove for a few weeks before being replaced by Geoff Edwards (although The states started the season by ambulation several weeks of Edwards episodes, and so showing Emmons' reign; Edwards has had experience having hosted ii weeks of the NBC version, subbing for then-regular host Bill Cullen). Rod Charlebois served every bit co-host/announcer, who presented the "home game" for the viewing audience (Emmons presented the home game past himself during his time as host). Charlebois was a local radio and television personality at CFCF radio and CFCF-Television set in Montreal, Quebec, Canada, where the USA version was taped. Charlebois was given an on-air role for nigh of the testify's run, due to Cancon laws which required American shows taping in Canada to feature at least one Canadian personality on-air. Global aired reruns of this version through the mid-1990s, while GSN aired reruns for a brief period in late 1997.

Reruns of neither this version nor the NBC version take aired since the premiere of Dylan Lane's commencement version in 2006.

Principal game [edit]

Each chain comprised vii words. The teams were reduced to ii civilian players each and each was given one responsibility. One teammate was the letter giver and decided whether to give a alphabetic character to his or her partner or the other team'southward word guesser. As before, a correct response was worth points and control of the board. In round one, each word guessed was worth 10 points, simply the final discussion guessed in that chain was worth 20 (changed to 15 in season two). In round 2, these values escalated to xx points each and 40 points for the final word. If a fourth concatenation was needed to decide the game, the point values were 40 points per word and 80 for the last word. The beginning team to score 200 points won the game. That team played the bonus game and returned to the side by side show.

During the run, two methods of earning bonus money were used. In the starting time flavour, the eye word of the second concatenation was besides a bonus give-and-take (designated first by an asterisk, then past a dollar sign) worth $250 for the squad that guessed it. For seasons two to four, the players played a Missing Link. The team in the lead would exist shown the starting time and concluding words of a three-give-and-take chain. If they could guess the word in between with no letters revealed, the team received $500. Every incorrect gauge added a letter of the alphabet while taking abroad $100 from the potential payoff.

For seasons three and four, simply solo players participated and a score of 300 won the game. The players now had to decide whether to take a letter for themselves or give one to their opponent.

Champions remained on the show until they were defeated or held their title for five consecutive days. During the beginning season, whatever team that retired undefeated received a $5,000 bonus.[ commendation needed ]

Bonus chain [edit]

The winning team/histrion could collect a cash jackpot by completing one concluding word chain. The squad/player was shown the starting time give-and-take in a chain and the initial letter of the other words. I at a fourth dimension, the player(s) would guess at the next discussion in the chain. For each wrong guess, the next letter would exist filled in and a letter deducted from their business relationship. If the team could finish the concatenation before running out of messages the squad won the cash jackpot. If not, they (or he/she) won $100 per word, including the one at the top. The jackpot began at $iii,000 ($2,000 with the solo players) and $1,000 was added each twenty-four hours information technology was non claimed. The highest pot was $sixteen,000. While Emmons was host the account was nine letters. When Geoff Edwards took over it was lowered to vii. During flavour one, if there was extra fourth dimension afterward, another bonus round was played, this time worth $ane,000 for the team's favorite clemency.

The bonus chain was removed in season five because the terminate of season four had an elimination tournament of champions, where the xvi top winners of seasons three and iv returned in a tournament format (sixteen players reduced to eight, then downwardly to iv and then downward to two). The final winner of the final game won $xx,000 and the runner-up won $ii,000. Games were all played to 500 points.

The $40,000 Chain Reaction [edit]

On New Year's Eve 1990, the show was revamped with a tournament format featuring 128 players competing for $40,000. The game was played as earlier, but in that location was no bonus chain and 2 new players competed in each show. The values for each chain remained the aforementioned, but if a fifth chain was needed, the bespeak values were 50 points per give-and-take and 100 for the final discussion. In the event of a game catastrophe with merely four bondage played, co-host Charlebois would play the 5th concatenation against the day's winner.

Eight players competed on the first four shows. After four days, those four winners played ii each for the next two days. Those two winners played on the seventh day and the winner of that game won $seven,500.

The thespian who led afterwards the second chain got to play a Missing Link for $300. The Missing Link changed its format as well. After the change, the offset letter of the middle give-and-take was given, the start letter of the alphabet was worth $300 and subsequent messages reduced the value by $100.

Afterward sixteen $7,500 tournaments were played, those sixteen players played in a single-emptying tournament. The semi-finals were double-elimination and the two players remaining played one game for $40,000.

Dwelling game [edit]

Each day, before closing the evidence, Charlebois would nowadays the answer to yesterday'southward home game and the current game. The home game consisted of a Missing Link (come across to a higher place) and was actually referred to as such during the first season, but after renamed only "the home game" when this format was adjusted every bit the new circular two mini-bonus in the 2nd season. The home game first started while Emmons was still hosting; he presented the home game alone and encouraged viewers to write the chains down on a piece of newspaper. Charlebois didn't start coming onto the stage to present the domicile game until Edwards took over the hosting duties.

GSN [edit]

A new version of the bear witness debuted on August 1, 2006, on GSN. This version was hosted by Dylan Lane and produced past Michael Davies' product visitor Embassy Row. Seasons i and 2 were taped at the Sony Music Studios in New York City. GSN began airing the second season on March xiii, 2007 and ended on June ix, 2007.

Each team consisted of three people of the same gender (except for one week in which the teams consisted of iii teachers against iii students from the same schoolhouse). The bonus round was simply a revival of the original bonus circular from 1980.

A second GSN version was deputed in Jan 2015, with the new xl-episode flavor featuring Vincent Rubino every bit executive producer and Mike Catherwood of the nationally syndicated Loveline radio program as the host. It debuted on July 16, 2015. This version is the same every bit the previous version, minus the Speed Chains and with 2 contestants on each team; the bonus round is nearly identical to the Edwards/Emmons version.

The current version was ordered in November 2020, premiering on Feb 22, 2021, with Mike Richards as executive producer, Ed Egan equally showrunner, and Lane returning every bit host.[4] [5] Teams are back to three contestants each, and the Speed Bondage from the beginning GSN version have been brought dorsum. The bonus round is a timed variation of the main game where the winning squad has threescore seconds to complete iii bondage. The ready resurrects the blue and gold colour scheme of the NBC version.

Primary game [edit]

There are iv chains in the chief game (not counting the Speed Chains). The gameplay is similar to the NBC and Us/Global versions, except that the words in the chain are now always two-give-and-take phrases or compound words. In the first flavour of the 2006-2007 version, the final letter of a word would be revealed (though the fact that it was the final letter was not announced, and sometimes was not evident). At that point, if the team did not guess the word correctly, the give-and-take was revealed and neither team received the money. Since the 2d season of the 2006-2007 version, the last letter is not revealed (as in the 1980 and 1986-1991 versions), although a shuffling placeholder (or a blank infinite in Catherwood's version) is shown in place of the last letter of the alphabet. If the give-and-take was not correctly guessed, the other team had a chance to either approximate that discussion or choose a unlike space just did non receive another letter.

In round one, each right word is worth $100, round 2 words are worth $200 and words in round three are worth $300. Whichever squad was behind going into a round started the next circular (in the event of a tie, the team who did not start the last chain started the next chain). In the first two GSN runs, all bondage that were not Speed Chains were seven-word bondage. In the 2021 version, the starting time iii rounds are each played with a vi-word chain.

In the quaternary round, each team is required to wager between $100 and $500 of their bank before beingness given their letter. If right, they win their bet and go along control, if non, the amount of the bet is deducted and they lose control (or lose the game if they wagered the unabridged bankroll). In the 2021 version, the fourth round is the only round played with a seven-word concatenation, with wagers between $100 and $500, except a team can now wager upward to $ane,000 in one case in that location is only one word left to be revealed in the chain.

A team can win the game if either they are ahead afterwards the quaternary round, or if at any time the other team'due south backing is reduced to nada. In the event of a tie at the end of the fourth circular, the Tiebreaker is played.

Speed chain [edit]

Except when Catherwood hosted, after each of the first three rounds, whichever squad correctly identified the final word to consummate the chain was allowed to complete a four-word Speed Chain with the first letter of the middle ii words given. An instance could be:

Half
B_______ (BAKED)
A_______ (ALASKA)
PIPELINE

The team has seven seconds to confer and come upwardly with the two words. If correct, they won the same value every bit a unmarried correct discussion in the previous round ($100–$300). If neither team completed the chain, neither squad got to play the speed chain. The 2015 version eliminated the speed chains, except for the Tiebreaker. The speed bondage after the first 3 rounds returned for the 2021 version. Going into the offset commercial break in the 2021 version, a three-word concatenation with the heart word missing was shown for abode viewers (as in the USA/Global version, when they were presented at the finish of each episode), with the answer revealed coming out of the commercial break.

Tiebreaker [edit]

In the 2006 and 2015 versions, if the fourth round concluded in a tie, the teams were given alternate Speed Bondage in a "sudden death" format. If ane squad did non solve their Speed Chain, the other team need simply solve their adjacent Speed Concatenation to win the game. Both teams kept their money, and the losing team received unacknowledged parting gifts also.

In the 2021 version, the Tiebreaker uses but one Speed Concatenation. The squad that went start in the fourth round has the option to play the Speed Chain or pass information technology to the other team. The tiebreaking Speed Concatenation is played in the same manner as after each of the commencement three rounds of regulation play (including the vii-2d conference). If the team playing the Speed Chain successfully solves the chain, that squad wins the game. If non, the other squad automatically wins.

Bonus Round [edit]

The winning team so advances to the bonus round, which was different for each version.

2006-2007 ("Instant Reaction" revival) [edit]

For Lane's get-go serial, the bonus circular was a revival of "Instant Reaction" from the NBC version. The beginning two members gave clues past edifice questions, alternating one give-and-take at a fourth dimension. If either clue giver gave more than one word in a row, congenital a inkling that was non loosely in the class of a question, or said function of the answer, the clue givers had to move on to the next word. The third player could not see the answers but had to ring in to guess the answer to the question his/her partners were constructing. Once the guesser rang in, no more clues may be given on that discussion. Any team member could also pass equally often every bit possible to throw out the current discussion.

Flavour ane [edit]

In the first flavor, the team was given 90 seconds to get through as many every bit xx words. The histrion setup was the same every bit on NBC except:

  • The table was at present much smaller.
  • The team at present stood at the table instead of sitting.
  • All three members of the team now had their hands over the bong (at present a standard telephone call bong) at all times. (On NBC, the clue giver who gave the last word to finish the question reached over and rang the bell.)
  • Because of the smaller table, the guesser was now blindfolded.

In the first 30 episodes, if a team got 7 correct answers they would double their money from the chief game, if they got 10 right, the chief game winnings were tripled. For the following 35 episodes, the requirements were reduced to only 5 and seven correct answers, respectively.

Season two [edit]

A new format was introduced for season two. The guesser sat in a chair with his/her dorsum to the inkling-givers and held a signaling button to ring in. When the guesser rang in, the clock stopped for up to three seconds while the guesser gave his/her respond. If the team guessed five correct answers in lx seconds, they earned an boosted $v,000. If not, they were given $100 for each correct answer.

2015 (Superchain) [edit]

In Catherwood'south endgame, the winning squad had 45 seconds to estimate seven more words. To get-go, a keyword was given, the seven words involved connect to that word. Then on each word, the first three letters were given one at a fourth dimension. A correct answer moved on to the next word. The team could pass on a word if they were stuck and then must go dorsum to it if in that location was time left on the clock. Guessing all seven words correctly won $five,000.

2021 (Three Final Chains) [edit]

The 2021 version's bonus round is a timed variation of the main game, in which the winning squad must complete iii terminal chains—of four, 5, and six words, in that order—inside 60 seconds. In turn, each player calls for a letter below the tiptop word or in a higher place the bottom word, and so attempts to guess that give-and-take; control then passes to the adjacent player, whether the approximate is correct or non. The clock stops when each concatenation is completed. A team that completes all three chains (nine words total) in time wins an additional $10,000.

International versions [edit]

State Local name Host Channel Year(southward) aired
Canada Canada (English language) The New Chain Reaction Blake Emmons Global 1986*
Geoff Edwards 1986–1990*
The $xl,000 Chain Reaction 1991*
Canada Canada (French) Action Réaction Pierre Lalonde TQS 1986–1991
Indonesia Indonesia Kata Berkait Nico Siahaan (1995–2001)
Taufik Savalas (2001)
RCTI 1995–2001
Italy Italia Reazione a catena – L'intesa vincente
  • Pupo (2007–2009)
    Pine Insegno (2010–2013)
    Amadeus (2014–2017)
    Gabriele Corsi (2018)
    Marco Liorni (2019–present)
Rai 1 2007–nowadays
Serbia Serbia Lančana Reakcija Voja Nedeljković TV Košava 2006
Turkey Turkey Kelime Zinciri Kâmil Güler Samanyolu TV 2012
United Kingdom United Kingdom Lucky Ladders Lennie Bennett ITV 1988–1993
United States United States Concatenation Reaction Bill Cullen (1980)
Geoff Edwards (1980, substitute**)
Dylan Lane (2006–2007, 2021–nowadays)
Mike Catherwood (2015–2016)
NBC (1980)
GSN (2006–present)
1980
2006–2007
2015–2016
2021–present
The New Concatenation Reaction Blake Emmons USA 1986*
Geoff Edwards 1986–1990*
The $40,000 Chain Reaction 1991*

* Aired in both the U.Southward. and Canada for both audiences/players
** Edwards filled in for two weeks while Cullen was filling in for an ill Allen Ludden on Countersign Plus.

References [edit]

  1. ^ Kondolojy, Amanda (January 26, 2015). "Chain Reaction Returns to GSN in 2015". Television receiver Past the Numbers (Printing release). Zap2it. Archived from the original on Jan 28, 2015. Retrieved January 29, 2015.
  2. ^ "Now Casting: Concatenation Reaction!". Game Show Network. GSNTV. Archived from the original on February 6, 2015. Retrieved February 6, 2015.
  3. ^ Kondolojy, Amanda (June 3, 2015). "The Chase Returns to GSN With Fresh Episodes Thursday Nights Kickoff July xvi at 8PM". TV By the Numbers (Press release). Zap2it. Archived from the original on June 5, 2015. Retrieved June three, 2015.
  4. ^ "Game Show Network Greenlights New Edition of Classic Word Association Game Evidence "Chain Reaction"". The Futon Critic. November ii, 2020.
  5. ^ Pedersen, Erik (November ii, 2020). "'Concatenation Reaction' Revival Set At Game Prove Network With Returning Host Dylan Lane; Mike Richards Ready Equally EP". Deadline Hollywood.

External links [edit]

  • Official website
  • Concatenation Reaction (1980)/(1986–1991) on IMDb
  • Chain Reaction (2006) on IMDb
  • Chain Reaction (2015) on IMDb
  • Chain Reaction at Embassy Row

carranou1971.blogspot.com

Source: https://en.wikipedia.org/wiki/Chain_Reaction_%28game_show%29

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